Collecting Standardized Assessment Data in Games

Collecting Standardized Assessment Data in Games

Authors

  • CEO, Dig-iT! Games, 7801 Norfolk Avenue, # 200, Bethesda, Maryland 20814
  • COO, Dig-iT! Games, 7801 Norfolk Avenue, # 200, Bethesda, Maryland 20814

Keywords:

Data Collection, Educational Games, Standardization, API

Abstract

The educational game industry struggles from a lack of standardization around collecting, analyzing and managing student learning data, which is potentially jeopardizing millions of dollars of investment in educational games. Investors, administrators, and educators require data to support quantitative and qualitative learning measurement in Game-Based Learning products. This paper will investigate current and past approaches to collecting data for use in assessments and research and will explore the new GBLxAPI.org open-source project funded in part by the National Science Foundation. This community driven effort seeks to standardize learning data capture and provide a tool for measuring learning across multiple game products.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Downloads

Published

2019-04-24

How to Cite

Keehn, S., & Claggett, S. (2019). Collecting Standardized Assessment Data in Games. Journal of Applied Testing Technology, 20(S1), 43–51. Retrieved from http://jattjournal.net/index.php/atp/article/view/142701

References

Achieve et. al. (2013, April). Read the Standards. Retrieved from Next Generation Science Standards. http://www. nextgenscience.org/search-standards

Advanced Distributed Learning (2013). xAPI Specification. Retrieved from xAPI-Spec. https://github.com/adlnet/ xAPI-Spec/blob/master/xAPI.md

Bill & Melinda Gates Foundation (2015). Teachers Know Best: Making Data Work for Teachers and Students. Bill & Melinda Gates Foundation.

Doran, L. (2016, May 31). Digital Learning Games Breaking Into K-12 Mainstream. Retrieved from Education Week: https://www.edweek.org/ew/articles/2016/06/01/digitallearninggames-breaking-into-k-12-mainstream.html.

K-12 Education Team (2015). Teachers Know Best: What Educators Want From Digital Instructional Tools 2.0.BIll and Melinda Gates Foundation. http://k12education. gatesfoundation.org/resource/what-educators-want-fromdigitalinstructional-tools-2-0/.

National Council for the Social Studies (2013). C3 Framework for Social Studies. Retrieved from National Council for the Social Studies: https://www.socialstudies.org/sites/default/ files/c3/C3-Framework-for-Social-Studies.pdf

National Governors Association/Council of Chief State School Officers (2010). Common Core State Standards. Retrieved from Common Core State Standards: http://www.corestandards.org/.

Owen, V. E., Ramirez, D., Salmon, A. & Halverson, R. (2014). Capturing Learner Trajectories in Educational Games through ADAGE (Assessment Data Aggregator for Game Environments): A Click-Stream Data Framework for Assessment of Learning in Play. American Educational Research Association Annual Meeting. Philadephia.

Pea, R. (2014). The Learning Analytics Workgroup (LAW) Report. Standford University.

Serrano-Laguna, A., Martinez-Ortiz, I., Hagg, J., Regan, D., Johnson, A. & Fernandez-Manjon, B. (2016). Appying standards to systematize learning analytics in serious games. Computer Standards and Interfaces. https://www.researchgate.net/ publication/308780954_Applying_standards_to_systematize_ learning_analytics_in_serious_games.

Loading...